var destMoveY:Number=pinball_mc.y;
var destMoveX:Number=pinball_mc.x;
pinball_mc.buttonMode = true;
addEventListener(Event.ENTER_FRAME, onLoop);
function onLoop(evt:Event) {
pinball_mc.x += (destMoveX-pinball_mc.x)/2;
pinball_mc.y += (destMoveY-pinball_mc.y)/2;
if ((pinball_mc.x - 0) <.5) {
destMoveX=400-pinball_mc.width;
destMoveY=Math.random()*(600-pinball_mc.width);
}
if (((400-pinball_mc.width)-pinball_mc.x )<.1) {
destMoveX=0;
destMoveY=Math.random()*(600-pinball_mc.width);
}
}
pinball_mc.addEventListener(MouseEvent.CLICK, clickPinball);
function clickPinball(evt:MouseEvent) {
destMoveX=400-pinball_mc.width;
destMoveY=Math.random()*(600-pinball_mc.width);
}