Math Random + forLoop

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import gs.TweenLite ; 
import fl.motion.easing.*; 
 
for ( var i:int =0; i<18; i++){ 
	var bunny:MovieClip = new blacky(); 
	bunny.scaleX = bunny.scaleY =.5; 
	bunny.x = 50+i*(bunny.width+20); 
	bunny.y = 200; 
	addChild(bunny); 
	bunny.rotation = Math.random()*360; 
	bunny.gotoAndStop(Math.ceil(Math.random()* 6)); 
	bunny.addEventListener(MouseEvent.ROLL_OVER, onOver); 
	bunny.buttonMode = true; 
} 
function onOver(evt:Event){ 
	TweenLite.to (evt.currentTarget, 1, {rotation:0, ease:Back.easeOut}); 
}